A.. Is it a post? Why.. yes, yes it is! Actually, it's just a bit of an update to say that we still exist, and we will indeed return to v-logging soon. As for the news part.. That depends.. Since there are so many news sites out there, we may keep our focus to what we consider interesting (which arguably may or may not be interesting to yourselves) as well as articles and reviews...
That being said, right now on XBL you can find a demo for Tomb Raider: Underworld, and on both XBL and PSN there is a demo for up-coming Mirror's Edge.
I've loved Tomb Raider since the original. I'm hardly fan-boyish enough to bluff myself into believing that the sodden shite that was Tomb Raider: Angel of Darkness was good, nor will I defend the fact that the series is just milking (haha..) Lara for all she's worth. But the games somehow strike a chord with me. Whilst Legend didn't really capture the feeling, (indeed, aside from 1, 3 (lost chapters), 4, and what seems to be 8 (underworld)), most of the Tomb Raider franchise was lacking in charm. Tomb Raider: Underworld, or at least it's demo, reminded me oh so much of the Tomb Raider III expansion pack. It was absolutely stunning to look at, not just for a Tomb Raider game, but as far as graphics go, it was a joy. The engine has finally given us the huge, spectacular, overgrown tombs we had always wanted to plunder.
Lara herself moves more like a gymnast on speed compared to her first incarnation. Her move set is expanded from previous games, the controls are tight enough that it feels good, and her movements are responsive and (mostly) accurate. I'll admit there were a few times whilst shimmying along an edge where Lara would seem to stuff up her hand-holds around a corner and invariably fall to her doom (replete with a satisfactorily bone-crunching sound).
Running, climbing, swimming, swinging, diving and crawling around Thailand was a treat for a Tomb Raider fan.. I was overjoyed that Underworld felt and looked as good as it did.
But then I played the Demo for Mirror's Edge for PS3. Perhaps it had been far too many random-battle-encounters in Final Fantasy V, or the awkward combat system in the Witcher that had thrown me over the last few weeks, but I re-learned the word impressed.
It was like the first time you finally understood movement in the final segues of Prince of Persia: Sands of Time... It just.. felt... right.
At first there was confusion. L1 determines upward-movements, be it a jump, vault, or a wall run, and L2 determines downward movements.. crawling, sliding, dropping. R2 determined physical actions, bashing open a door, kicking an enemy in the face, that sort of thing, whilst triangle (or a six-axis upwards flick if you are so inclined) allowed Faith (the lovely games protagonist) to disarm an enemy.
Movement functions not assigned to the face keys?! What is this?
What it is, is an absolutely brilliant, intuitive method for getting Faith where you need to go as fast as you need her to get there. And suddenly, it all just worked. After missing more than a few jumps, slipping off a beam at least.. well.. who's counting, and dying numerous times, suddenly I had it. I was off like a gazelle being chased by an entire herd of lions, and yet somehow more graceful. Clearly DICE had put incredible amounts of effort into making Faith feel right.
So the controls were slick and Faith moved well. What made it feel good you ask? I remember a developer at Epic once mentioning that it was all about Player Feedback. What was the point of an explosion if the screen didn't shake? And so Faith's camera moves, swings, rolls, shudders and blurs appropriately as she zips around the skyline. As she begins to sprint her breathing starts to pick up, her footsteps start to hit the ground a little faster, and you can hear the sandy grip of her runner-shoe against the concrete as she launches from one roof-top to another.
It brought the question: Why do more developers not put such effort into making first-person (or any other) games feel this good? Granted, not many characters are quite as athletic as Faith, and they do have a gun-barrel to busy themselves with staring-down, but after feeling how smooth she could move, it really got me wondering.
After watching several developer interviews for Mirror's Edge, I begun to get a feel for how much work they had made into making sure Faith felt right to play. Not only did they conquer the challenge of having a visible body for the player to see, but they made sure that, even through animation challenges (such as how do you make a body at full sprint stop instantly), Faith would remain faithful (a-ha!) to her skill set and move the way they wanted her, without removing total control from the player.
Don't get me wrong, there are plenty of games that have made an effort to feel right in first-person, titles such as Half-Life 2, and F.E.A.R. are good examples as such, just as Killzone 2 looks like it just might get gun-movement right. But these are just my propositions. Great audio, camera control, camera effects such as depth-of-field and radial blur, tactile movement and animation all must come together to make a player feel right in their protagonist's shoes.
So there you go. What games do you think have gotten player movement right?
Friday, October 31, 2008
Saturday, September 13, 2008
Street Fighter IV... Lookin' Good
Okay, so I'm unashamedly a fan of the fighter genre... Oh how many hours I used to spend getting owned when I first started playing them (Hey.. I was only like.. 4.. poor motor skills I say) but when Street Fighter II came around, I finally found my place, somewhere between Chun Li's spinning bird kick and her meaty thighs I had found my place...
So when Street Fighter IV was announced, I was a bit.. meh, really. SFII and SFII: Turbo were for me the peak of the series... 3D fighting games haven't really ever been able to capture (for me at least) the feel of a 2D fighter.. But street fighter... is making amends...
The above is a video of Chun-Li taking on new character Viper... They move beautifully, it's very fluid.. and it's very.. Street Fighter.
Wednesday, September 10, 2008
Save us, Gordon
Okay... So the Large Hadron Collider didn't result in Hawking radiation and spawn a micro black hole to kill us all or portal in a dimension of demons etc... And with integral parts like Alice, CMS and ATLAS, the names are perfect for your next objective...
But if the news had lead us to believe what was right... who was going to answer the call? Who would save the planet?
Indeed, blog.reddit enclosed to CERN, a package containing a crow-bar, some life advice, and a note...
"Get this to Gordon Freeman. He'll know what to do."
Source: Kotaku, Reddit
Great Sadness
A tide of great sadness washes over Eddy and I at the knowledge of Ensemble closing... We both have loved the Age series since making our little Romans run around all those years ago in Age of Empires back in 1997, and have played every game since.
Ensemble have had an impressive track record with Microsoft Game Studios, but are now being closed down at the end of their current Xbox 360 project, Halo Wars.
Apparently Microsoft will be moving employees into a new game studio (maybe a restructure away from RTS? But then why couldn't this have been achieved with Ensemble? Marketing maybe?), and those who do not make the move to the new MGS studio will be put into as many positions within Microsoft as they can fill...
Perhaps this is the end of an Age...
Source: IGN
Ensemble have had an impressive track record with Microsoft Game Studios, but are now being closed down at the end of their current Xbox 360 project, Halo Wars.
Apparently Microsoft will be moving employees into a new game studio (maybe a restructure away from RTS? But then why couldn't this have been achieved with Ensemble? Marketing maybe?), and those who do not make the move to the new MGS studio will be put into as many positions within Microsoft as they can fill...
Perhaps this is the end of an Age...
Source: IGN
Tuesday, September 2, 2008
Australian Release Schedules... are hot...
Wow... After so long, feeling like we're in a pit of despair, the wonders of spring, (and September) are now (or soon to be!) here! What is coming at this stage?
We can expect the likes of Spore (and it's collectors edition, pictured above), STALKER: Clear Sky and Infinite Undiscovery on September the 4th.
Titles like Star Wars: Force Unleashed on the 17th, and Crysis: Warhead follows on the 18th.
Warhammer Online graces our PCs on the 23rd, and Brothers In Arms: Road to Hells Highway will see release across the PC/PS3/360 on the 25th.
October brings Fable II for 360, Fallout 3 on all PC/PS3/360, as well as Dead Space.
Hot? Highly.
We can expect the likes of Spore (and it's collectors edition, pictured above), STALKER: Clear Sky and Infinite Undiscovery on September the 4th.
Titles like Star Wars: Force Unleashed on the 17th, and Crysis: Warhead follows on the 18th.
Warhammer Online graces our PCs on the 23rd, and Brothers In Arms: Road to Hells Highway will see release across the PC/PS3/360 on the 25th.
October brings Fable II for 360, Fallout 3 on all PC/PS3/360, as well as Dead Space.
Hot? Highly.
Thursday, August 28, 2008
MMO update: Chronicles of Spellborn
Well, since I know Aeon suffers a love hate relationship with the darling MMO genere, I thought I'd take it upon myself to post up some news semi-not-really-regularly.
Chronicles of Spellborn is a new fantasy MMO in development, slated for a release sometime this year. While boasting an interesting art style and a soundtrack by Within Temptation, the game also features some very different ways of playing through combat and the overall AI.
Combat in Spellborn is very different, and may cause some issues when introduced to latency. The player must actively target their enemy with their mouse, throwing away the traditionally passive and repeditive click and button mash technique for something far more involving.
The AI too is a source of interest, as creatures travel in groups, and act as any party would when attacked; the tank runs to the source, the healer stays in range of the tank and the caster will backpeddle and attempt to root the player. This creates a new dynamic in play style, and means utilising different skills and strategies for attacks will be necesarry as the game progresses.
Hopefully we'll see something new with Spellborn, and fingers crossed that it won't disappoint like so many others.
Chronicles of Spellborn is a new fantasy MMO in development, slated for a release sometime this year. While boasting an interesting art style and a soundtrack by Within Temptation, the game also features some very different ways of playing through combat and the overall AI.
Combat in Spellborn is very different, and may cause some issues when introduced to latency. The player must actively target their enemy with their mouse, throwing away the traditionally passive and repeditive click and button mash technique for something far more involving.
The AI too is a source of interest, as creatures travel in groups, and act as any party would when attacked; the tank runs to the source, the healer stays in range of the tank and the caster will backpeddle and attempt to root the player. This creates a new dynamic in play style, and means utilising different skills and strategies for attacks will be necesarry as the game progresses.
Hopefully we'll see something new with Spellborn, and fingers crossed that it won't disappoint like so many others.
Thursday, August 21, 2008
We <3 you, Bioware
Here is the latest trailer for Bioware's next game, an original IP named Dragon Age: Origins. The trailers from the GC convention are streaming in! All I can say is that it looks the way I think Neverwinter Nights II was meant to look!
We can all expect more information to come in from the convention on this title soon! I think bioware is becoming, if they weren't already, one of those developers with a nigh-on-perfect track record. With Neverwinter, Mass Effect, and the whole range of Black Isle games behind them, here's hoping Dragon Age will be another title in Bioware's A-Class lineup. It sure has come a long way!
Tuesday, August 19, 2008
Lara's Looking.. A little less like a man!
The first true gameplay trailer for the upcoming Tomb Raider: Underworld revealed plenty of things for us to see! The trailer is set in Thailand, with Lara (invariably) scouting around some ancient temple or other and uncovering something she really shouldn't (Tomb Raider: The Last Revelation anyone?).
What excited me most is that in action, Lara looks a little less like a man, and more like the Lara we all know and love... If you know what I mean... It's also the first chance we've had to see the game really in motion, outside of cutscenes and glimpses of gameplay inter-spliced in two-second shots in previous trailers. Anyway, go ahead and watch, and enjoy!
Force Unleashed Demo... August 21st!
Your salivating can start now, with the Force Unleashed demo set to prepare gamers in only a few days! LucasArts have announced their next Star Wars title will have a demo up on Xbox Live and PSN on the 21st of August!
We can't wait for this game, so the thought of getting our hands on it early is just a little... hot! The full game is expected to release in Australia on September the 17th. We await you!
Aion... It's hot
Here's the trailer of little known upcoming MMORPG by NCSoft, Aion. Not a lot to say except gosh-darn it looks pretty! Enjoy!
Source: GameTrailers.com
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